Conv reverb
How to apply Convolution Reverb¶
Mono version¶
Input/Output data: See how to pass data to KFR
univector<float> audio;
univector<float> impulse_response;
convolve_filter<float> reverb(impulse_response);
reverb.apply(audio);
Note
convolve_filter
uses Filter API and preserves its internal state between calls to apply
.
Audio can be processed in chunks.
Use reset
function to reset its internal state.
convolve_filter
has zero latency.
Internally, FFT is used for performing convolution
True stereo version¶
Formula
\[
\begin{aligned}
out_{L} &= in_{L} * ir_{LL} + in_{R} * ir_{RL}\\
out_{R} &= in_{L} * ir_{LR} + in_{R} * ir_{RR}
\end{aligned}
\]
where \(*\) is convolution operator.
Input/Output data:
univector<float, 2> stereo_audio;
univector<float, 4> impulse_response;
// impulse_response[0] is left to left
// impulse_response[1] is right to left
// impulse_response[2] is left to right
// impulse_response[3] is right to right
// Prepare filters
convolve_filter<float> reverb_LL(impulse_response[0]);
convolve_filter<float> reverb_LR(impulse_response[1]);
convolve_filter<float> reverb_RL(impulse_response[2]);
convolve_filter<float> reverb_RR(impulse_response[3]);
// Allocate temp data
univector<float> tmp1(stereo_audio[0].size());
univector<float> tmp2(stereo_audio[0].size());
univector<float> tmp3(stereo_audio[0].size());
univector<float> tmp4(stereo_audio[0].size());
// Apply convolution
reverb_LL.apply(tmp1, audio[0]);
reverb_RL.apply(tmp2, audio[1]);
reverb_LR.apply(tmp3, audio[0]);
reverb_RR.apply(tmp4, audio[1]);
// final downmix
audio[0] = tmp1 + tmp2;
audio[1] = tmp3 + tmp4;